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Starting point of windows application?

WinMain() is the entry point of Windows applications.

Parameters of WinMain()

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpszCmdLine, int nCmdShow)

hInstance – The handle of the currently running module.
hPrevInstance – A handle to a previous instance of the application. For a Win32-based application, this parameter is always NULL.
lpCmdLine – Points to a null-terminated string specifying the command line for the application.
nCmdShow – Specifies how the main window of a GUI application would be shown.

What is windows programming? How it’s working?

Windows is an event driven programming mechanism, in which applications respond to events by processing messages sent by the operating system. An event could be a keystroke, a mouse click, or a command for a window to repaint itself, among other things. The entry point for a Windows program is a function named WinMain, but most of the action takes place in a function known as the window procedure. The window procedure processes messages sent to the window. WinMain creates that window and then enters a message loop, alternately retrieving messages and dispatching them to the window procedure. Messages wait in a message queue until they are retrieved.

Startup of a Simple Windows Program?

LONG WINAPI WndProc (HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpszCmdLine, int nCmdShow)
{
WNDCLASS wc;
HWND hwnd;
MSG msg;

//Fill WNDCLASS structure

RegisterClass (&wc);
hwnd = CreateWindow(…);

ShowWindow (hwnd, nCmdShow);
UpdateWindow (hwnd);

while (GetMessage (&msg, NULL, 0, 0)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
}

What is MFC?

MFC is the C++ class library Microsoft provides to place an object-oriented wrapper around the Windows API. MFC is also an application framework. More than merely a collection of classes, MFC helps define the structure of an application and handles many routine chores on the application’s behalf. Starting with CWinApp, the class that represents the application itself, MFC encapsulates virtually every aspect of a program’s operation. The framework supplies the WinMain function, and WinMain in turn calls the application object’s member functions to make the program go. One of the CWinApp member functions called by WinMain—Run—provides the message loop that pumps messages to the application’s window. The framework also provides abstractions that go above and beyond what the Windows API has to offer.

What is an application framework?

The application framework is a collection of classes and the structure of an application which handles many routine chores on the application’s behalf. The framework also provides abstractions that go above and beyond what the Windows API has to offer.

MFC is an application framework – it acts as object oriented wrapper around the Windows API.

Principle base class in MFC?

CObject is the principal base class for the Microsoft Foundation Class Library. The majority of MFC classes are derived, either directly or indirectly, from CObject.

CObject provides basic services, including
– Serialization support
– Run-time class information
– Object diagnostic output
– Compatibility with collection classes

Difference between ASSERT and VERIFY?

ASSERT evaluates the expression only in the debug version and will throw an exception if the result is 0 and the program termintes.
VERIFY evalutes the expression in Debug and Release version also and if the result is 0, will throw an exception only in Debug mode.

What is the difference between PostMessage and SendMessage?

The PostMessage function places (posts) a message in the message queue associated with the thread that created the specified window and returns without waiting for the thread to process the message.

The SendMessage function sends the specified message to a window or windows. It calls the window procedure for the specified window and does not return until the window procedure has processed the message.

What is the difference between PeekMessage and GetMessage?

You can use the PeekMessage function to examine a message queue during a lengthy operation. PeekMessage is similar to the GetMessage function, both check a message queue for a message that matches the filter criteria and then copy the message to an MSG structure. The main difference between the two functions is that GetMessage does not return until a message matching the filter criteria is placed in the queue, whereas PeekMessage returns immediately regardless of whether a message is in the queue.

What is the difference between hInstance and hWnd?

hWnd is the window’s handle and is how the OS defines a window when talking about it inside the PC.
hInstance is the OS’s handle for the program when running it.

What is the difference between Modal and Modeless Dialog?

Modal dialog box captures the message loop, whereas model less does not. Call DoModal to create the dialog window and its controls for a modal dialog. If you wish to create a modeless dialog, call Create in the constructor of your Cdialog class.
Example for Model Dialog is Save, Save As Dialog in MS -Word.
Example for Modeless Dialog is Find,Replace dialogs.

What is the use of CCmdTarget?

It is the base class for the MFC library message map architecture. Which maps commands/messages to the member functions to handle them. Classes derived from this are CWnd,CWinApp,CFrameWnd,CView, CDocument

What is the difference between hinsrtance and hprevinstance in WinMain function?

hInstance : will be having the handle of the current instance
hPrevInctance : will be having the handle of last instance, hPrevInstance is NULL if only one instance is running

Describe the Document/View architecture.

In MFC 1.0, an application had two principal components: an application object representing the application itself and a window object representing the application’s window. The application object’s primary duty was to create a window, and the window in turn processed messages.

MFC 2.0 changed the way Windows applications are written by introducing the document/view architecture. In a document/view application, the application’s data is represented by a document object and views of that data are represented by view objects. Documents and views work together to process the user’s input and draw textual and graphical representations of the resulting data. MFC’s CDocument class is the base class for document objects, and CView is the base class for view objects. The application’s main window, whose behavior is modeled in MFC’s CFrameWnd and CMDIFrameWnd classes, is no longer the focal point for message processing but serves primarily as a container for views, toolbars, status bars, and other user interface objects.
MFC supports two types of document/view applications. Single document interface (SDI) applications support just one open document at a time. Multiple document interface (MDI) applications permit two or more documents to be open concurrently and also support multiple views of a given document

What is document?

In a document/view application, data is stored in a document object. The document object is created when the framework instantiates a class derived from CDocument. It is an abstract representation of a program’s data that draws a clear boundary between how the data is stored and how it is presented to the user. That means the sole purpose of a document object is to manage an application’s data.

What is view?

View objects exist for two purposes: to render visual representations of a document on the screen and to translate the user’s input—particularly mouse and keyboard messages—into commands that operate on the document’s data. Thus, documents and views are tightly interrelated, and information flows between them in both directions.

Distinguish between Window’s OnPaint and View’s OnDraw overridable functions?

Window’s OnPaint function executes corresponding to each WM_PAINT messages. But in the case of document-view architecture when a view receives a WM_PAINT message, it invokes view’s OnDraw function. Actually the framework fields the WM_PAINT message, creates a CPaintDC object, and calls the view’s OnDraw function with a pointer to the CPaintDC object.
The fact that the view doesn’t have to construct its own device context object is a minor convenience. The real reason the framework uses OnDraw is so that the same code can be used for output to a window, for printing, and for print previewing. When a WM_PAINT message arrives, the framework passes the view a pointer to a screen device context so that output will go to the window. When a document is printed, the framework calls the same OnDraw function and passes it a pointer to a printer device context.

What is command routing?

One of the most remarkable features of the document/view architecture is that an application can handle command messages almost anywhere. Command messages is MFC’s term for the WM_COMMAND messages that are generated when items are selected from menus, keyboard accelerators are pressed, and toolbar buttons are clicked. The frame window is the physical recipient of most command messages, but command messages can be handled in the view class, the document class, or even the application class by simply including entries for the messages you want to handle in the class’s message map. The flow of command messages from Active View to DefWindowProc is know as command routine.

ActiveView -> Active View’s Doc -> Document Template -> Frame Window -> Application Object -> DefWindowProc

How Message Map works in an MFC application?

The message map functionality in an MFC application works by the support of 3 Macros, DECLARE_MESSAGE_MAP, BEGIN_MESSAGE_MAP, and END_MESSAGE_MAP and the WindowProc function implementation.

MFC’s DECLARE_MESSAGE_MAP macro adds three members to the class declaration: a private array of AFX_MSGMAP_ENTRY structures named _messageEntries that contains information correlating messages and message handlers; a static AFX_MSGMAP structure named messageMap that contains a pointer to the class’s _messageEntries array and a pointer to the base class’s messageMap structure; and a virtual function named GetMessageMap that returns messageMap’s address. BEGIN_MESSAGE_MAP contains the implementation for the GetMessageMap function and code to initialize the messageMap structure. The macros that appear between BEGIN_MESSAGE_MAP and END_MESSAGE_MAP fill in the _messageEntries array, and END_MESSAGE_MAP marks the end of the array with a NULL entry.

Thus corresponding to each message a class can traverse through it’s and base classes message map entries to find a handler till it to reach the DefWindowProc.

What is the difference between thread and process?

In the Microsoft Win32 environment, every running application constitutes a process and every process contains one or more threads of execution. A thread is a path of execution through a program’s code, plus a set of resources (stack, register state, and so on) assigned by the operating system.

? Question 1. Explain About The Function Regex?

Answer :

This defines a template to parse certain regular expressions. It also defines several classes and functions to search text that is matching a regular expression object. There are many declarations, type definitions, template functions, and operator.

? Question 2. Explain About Regex_search Function?

Answer :

Regex_search function searches for a regular expression. A true function is returned only when the search in its operand sequence succeeds. It also defines the various capture groups in the regular expression. Some of the parameters are alloc, Elem, RXtraits, etc.

? Question 3. Discuss About The Stack Based Buffer Over Run Detection In Vc++?

Answer :

Stack based buffer over run protects the program from executing malicious code. Function epilogue code checks the returned cookie for similarity if there is a mismatch it stops executing the code. It also moves around the stack which makes the data corruption harder. These features are present in Visual C++ 2005. It also mitigates various buffer over runs through memory decrease.

? Question 4. Describe About Unordered_map?

Answer :

Unordered_map defines container template classes such as unordered map and unordered multimap template. Under declarations unordered map Class and unordered multimap class are defined. These classes store hash table.

? Question 5. Can We Declare A Static Function As Virtual?

Answer :

The virtual function mechanism is used on the specific object that determines which virtual function to call. Since the static functions are not any way related to objects, they cannot be declared as virtual.

? Question 6. What Are All The Situations Where The /gs Compiler Is Not Applied?

Answer :

These are the following situations where /GS compiler is not applied .

1. When functions do not contain a buffer

2. When optimizations is not enabled

3. It is obvious when functions are defined to have a variable argument list it cannot create a static cookie.

4. If functions are marked with a naked keyword such as (C++) etc a GS compiler cannot be created.

? Question 7. State Some New Features Which Are Incorporated Into Microsoft Visual C++ 2008?

Answer :

Some of the new features which are introduced to VC++ are a large set of new MFC classes which will certainly help in building modern user interfaces. TR1 is the major addition to the pack of VC++. This also has new user interface, adjustable panes, and support for Microsoft office ribbon, controls, dialog boxes and windows.

? Question 8. Explain About Cframewnd?

Answer :

MFC has an extensive set of classes present in its library out of which CFrameWnd is one of those. This is a very important class and it is used frequently. User defined classes can be created by CFrameWnd. To create a windows frame CFrameWnd provides class

? Question 9. Explain About Tuple In Visual C++?

Answer :

Tuple defines instances of objects in varying types. Declarations, template functions and functions are defines in tuples. In class there are three elements they are tuple class, tuple size Class and tuple element Class are defined in Visual C++.

? Question 10. Explain About Typedef?

Answer :

A type predicate takes one or more arguments and it is a template. If a type predicate is true it is publicly derived directly or indirectly from true type def. In case it is false it is publicly derived from false type def.

? Question 11. Explain About Frames?

Answer :

Frame describes about the borders, dimensions and location of the window. Two types of MFC applications are present which use a frame. Application using frames use a concept known as Document/View architecture. This architecture allows a certain program to be present in applications.

? Question 12. What Is The Disadvantage Of A Template Function?

Answer :

A template function cannot be distributed in the obj form. This is because, fuction with which parameters the template function is going to be called is decided at the run time only. Therefore an obj form of a template function cannot be made by merely compiling it.

? Question 13. Explain About Utility?

Answer :

Utility function has several general templates and can be used in Standard template library. Some of them are tuple element Class which is used to wrap the type of pair element. Get function is used to get an element from the pair object. Tuple size class wraps the pair element count.

? Question 14. Explain About Cwinthread Class?

Answer :

If you want to provide a window to an application it is imperative to create a thread which can be done using CWinThread. A public member variable is used with CWinThread is m_pMainWnd. The main advantage which you can get when using this thread, it terminates the application without any hassles.

? Question 15. Explain About Initapplication()?

Answer :

To display an output for a certain application programmers have to use InitApplication() method. InitApplication is a Boolean method. This function outputs a true if an application gets succeeded. If it did not succeed it displays a false command. Applications rely on this method to display a certain o/p.

? Question 16. What Is Carchive Class Does?

Answer :

This class helps to do the serialization and de-serialisation. storing of objects from and to disk storage. The CArchive class allows user to save a complex objects to the permanent storage (usually disk storage) binary format. This objects persists after those objects are deleted. Later you can load the objects from permanent storage, reconstituting them in memory.

? Question 17. What Is The Use Of Afx_manage_state ?

Answer :

MFC uses the resource handle of the main application to load the resource template. If you have an exported function in a DLL, such as one that launches a dialog box in the DLL, this template is actually stored in the DLL module. You need to switch the module state for the correct handle to be used. You can do this by adding the following code to the beginning of the function:

AFX_MANAGE_STATE(AfxGetStaticModuleState( ));

This swaps the current module state with the state returned from AfxGetStaticModuleState until the end of the current scope.

? Question 18. What Problem Does The Namespace Feature Solve?

Answer :

Multiple providers of libraries might use common global identifiers causing a name collision when an application tries to link with two or more such libraries. The namespace feature surrounds a library?s external declarations with a unique namespace that eliminates the potential for those collisions.

? Question 19. Explain About Vc++?

Answer :

Microsoft visual C++ helps programmers and developers to create windows and .NET based applications. This also helps in developing applications for web, windows based applications, solutions for thin and smart client based mobile devices. It is used for developing applications for windows API, .NET framework, etc.

? Question 20. Name Some Important Features Of Vc++?

Answer :

Some of the important features of VC++ are as follows:

1. Smart pointers

2. New containers

3. Expression parsing

4. Polymorphic function wrappers

5. Type traits and sophisticated random number generators.

? Question 21. What Is The Difference Between Struct And Class?

Answer :

There are few differences:

  • All members of struct are public.
  • Default inheritance for struct is public, where as for class the default inheritance is private.

Q:- What is thread & process?

Ans:- Threads are similar to processes, but differ in the way that they share resources. Threads are distinguished from processes in that processes are typically independent, carry considerable state information and have separate address spaces. Threads typically share the memory belonging to their parent process.

Q:- what is the use of AFX_MANAGE_STATE ?

Ans:- By default, MFC uses the resource handle of the main application to load the resource template. If you have an exported function in a DLL, such as one that launches a dialog box in the DLL, this template is actually stored in the DLL module. You need to switch the module state for the correct handle to be used. You can do this by adding the following code to the beginning of the function:

AFX_MANAGE_STATE(AfxGetStaticModuleState( ));

This swaps the current module state with the state returned from AfxGetStaticModuleState until the end of the current scope. If all your resources lies in the single DLL you can even change the default handle to the DLL handle with the help of AfxSetResourceHandle function.

Q:- Why wizards generate enum IDD for dialogs?

Ans:- It's good programming practice to do it this way, as from the client code you can always refer to the CMyDlg::IDD without worrying what the actual constant is.

Q:- What is CArchive class does?

Ans:- The CArchive class allows you to save a complex network of objects in a permanent binary form (usually disk storage) that persists after those objects are deleted. Later you can load the objects from persistent storage, reconstituting them in memory. This process of making data persistent is called “serialization.”

Q:- How to handle command line arguements from simple MFC application ?

Ans:- m_lpCmdLine Corresponds to the lpCmdLine parameter passed by Windows to WinMain. Points to a null-terminated string that specifies the command line for the application. Use m_lpCmdLine to access any command-line arguments the user entered when the application was started. m_lpCmdLine is a public variable of type LPTSTR.

BOOL CMyApp::InitInstance()

{

// ...

if (m_lpCmdLine[0] == _T('\0'))

{

// Create a new (empty) document.

OnFileNew();

}

else

{

// Open a file passed as the first command line parameter.

OpenDocumentFile(m_lpCmdLine);

}

// ...

}

Q:- What is the base class for MFC Framework ?

Ans:-CObject

Q:- If I derive a new class from CObject what are the basic features my derived will get?

Ans:-Searialization, Debugging support, Runtime time class information, compatibility with collection classes.

Q:- What is the use of CCmdTarget ?

Ans:- It is the base class for the MFC library message map architecture.Which maps commands/messages to the member functions to handle them. Classes derived from this are CWnd,CWinApp,CFrameWnd,CView, CDocument

Q:- What is document-view architecture ? Give me one real time example for SDI ?

Ans:- Document/view architecture, which defines a program structure that relies on document objects to hold an application's data and on view objects to render views of that data. MFC provides the infrastructure for documents and views in the classes CDocument and CView. example of SDI is a wordpad application

Q:- Can you explain the relashionship between document,frame and view ?

Ans:- The frame window is the application's top-level window. It's normally a WS_OVERLAPPEDWINDOW-style window with a resizing border, a title bar, a system menu, and minimize, maximize, and close buttons.

The view is a child window sized to fit the frame window so that it becomes the frame window's client area.

The application's data is stored in the document object, a visible representation of which appears in the view.

For an SDI application, the frame window class is derived from CFrameWnd, the document class is derived from CDocument, and the view class is derived from CView or a related class such as CScrollView.

Q:- How to access document object from view ?

Ans:- Using GetDocument() function within a CView class.

Q:- What is the entry point for window based applications ?

Ans:- WinMain() is the entry point for window based applications.

Q:- Explain the flow for a simple win32 based application ?

Ans:- Starting point for win32 based applications is WinMain()

WinMain begins by calling the API function RegisterClass to register a window class. The window class(WNDCLASS) defines important characteristics of a window such as its window procedure address, its default background color, and its icon. Once the WNDCLASS is registered, WinMain calls the all-important CreateWindow function to create the application's window. WinMain follows CreateWindow with calls to ShowWindow and UpdateWindow, which make the window visible and ensure that its WM_PAINT handler is called immediately. Next comes the message loop. In order to retrieve and dispatch messages, WinMain executes a simple while loop that calls the GetMessage, TranslateMessage, and DispatchMessage API functions repeatedly. GetMessage checks the message queue. If a message is available, it is removed from the queue and copied to msg; TranslateMessage converts a keyboard message denoting a character key to an easier-to-use WM_CHAR message, and DispatchMessage dispatches the message to the window procedure. The message loop executes until GetMessage returns 0, which happens only when a WM_QUIT message is retrieved from the message queue. When this occurs, WinMain ends and the program terminates.

Q:- What is model and modeless dialog box ? Give some examples?

Ans:- When we create Modal Dialog Box we can't move to other windows until this dialog is closed. For eg: MessageBox, where we can't move to the other window until we press ok or cancel.

When we create Modeless Dilaog Box we can swap to the other windows. For eg: like a conventional window.

Q:- How to create open & save dialogs ?

Ans:- In CommonDialogs class we have to use CFileDialog class where the first parameter TRUE for open dialog and FALSE for Save dialog.

For file open:

CFileDialog SampleDlg(TRUE,NULL,NULL,OFN_OVERWRITEPROMPT,"Text Files (*.txt)|*.txt|Comma Separated Values(*.csv)|*.csv||");

int iRet = SampleDlg.DoModal();

Q:- What is CSingleDocTemplate?

Ans:- It’s a document template class used to create single document interface SDI applications. Only one document can be opened at a time. It identifies the document class used to manage the application's data, the frame window class that encloses views of that data, and the view class used to draw visual representations of the data. The document template also stores a resource ID that the framework uses to load menus, accelerators, and other resources that shape the application's user interface.

Q:- What is the difference between hinstance and hprevinstance in WinMain function?

Ans:- hInstance is used for things like loading resources and any other task which is performed on a per-module basis. A module is either the EXE or a DLL loaded into your program. hPrevInstance used to be the handle to the previously run instance of your program (if any) in Win16. It is always NULL for Win32 programs.

Q:- Explain about MDI and CMultiDocTemplate ?

Ans:- MDI applications are designed using the doc-view architectures in which there could be many views associated with a single document object and an application can open multiple docuements at the same time for eg:WORD.

In MDI terms, your main window is called the Frame, this is probably the only window you would have in a SDI (Single Document Interface) program. In MDI there is an additional window, called the MDI Client Window which is a child of your Frame window. CMultiDocTemplate is the document template class used to create MDI applications..The document template also stores a resource ID that the framework uses to load menus, accelerators, and other resources that shape the application's user interface.

Q:- Which are the different controls in MFC ?

Ans:- CAnimateCtrl, CButton, CEdit, CListBox, CComboBox, CRichEditCtrl, CStatic, TreeCtrl, ToolTipCtrl, IPAddressCtrl, TabCtrl,CDa teTimeCtrl, HeaderCtrl, ListCtrl, MonthCalCtrl, OleCtrl, ProgressCtrl, ScrollBar, SliderCtrl, StatusBarCtrl, TollBarCtrl etc.,

Q:- What is the use of OnInitDialog ?

Ans:- This message is sent to the dialog box during the Create, CreateIndirect, or DoModal calls, which occur immediately before the dialog box is displayed. This can be used to intialize the dialog controls or show/hide the controls etc.,

Q:- What is the functioning of UpdateData() funciton ?

Ans:- This is to initialize data in a dialog box, or to retrieve and validate dialog data.

The framework automatically calls UpdateData with bSaveAndValidate set to FALSE when a modal dialog box is created in the default implementation of CDialog::OnInitDialog. The call occurs before the dialog box is visible. The default implementation of CDialog::OnOK calls this member function with bSaveAndValidate set to TRUE to retrieve the data, and if successful, will close the dialog box. If the Cancel button is clicked in the dialog box, the dialog box is closed without the data being retrieved.

Q:- How to update all the views whenever document got updated ?

Ans:- call UpdateAllViews()- which updates all views associated with the document by calling OnUpdate() function of all the views.

Q:- How to handle RTTI in MFC ?

Ans:- Run-Time Type Information is a mechanism that allows the type of an object to be determined during the program execution. 3 main elements to RTTI in MFC are

1. Dynamic_cast operator Used for conversion of polymorphic types.

2. typeid - used for identifying the exact type of an object

3. type_info classused to hold the type information returned by typeid.

Q:- What is serialization ?which function is responsible for serializing data ?

Ans:- Searialization is the process of streaming the object data to or from a persistent storage medium. It's useful in Doc-View Architecture. CObject :: Serialize() function is used to do serialization.

Q:- what is the use of Mutex and critical section ?

Ans:- Mutex as the name suggest allows a mutullay exclusive access to a shared resource among the threads. Critical section is a piece of code that can be executed safely to be accessed by two or more threads. Criticalsection provides synchronization means for one process only, while mutexes allow data synchronization across processes. Means two or more threads can share the common resources among more than one application or process boundaries in mutex.

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